The new visuals are lovingly put together – there’s the same implied griminess of the original’s pixelated look, but now with all the detail your imagination used to have to do the heavy lifting for. While you can still play at good ol’ 800 x 600 resolution, switching on the fly with a push of a button between vintage and modern graphics settings. And if I fill up all of those spots, I can hold the left trigger to pull up a secondary bar with different skills, almost like adjusting loadouts on the fly or making it more convenient to use my Town Portal Scroll.The most obvious difference, naturally, is the fresh 4K lick of paint applied to the visuals. Unlike the keyboard and mouse interface for Diablo 2: Resurrected where I can only activate my skills with a left click or a right click, the controller’s interface offers six different locations where I can place my skills - each mapped to an individual button. The biggest boon for the controller is the skill-mapping feature. I know what Diablo 3 feels like on a controller, it’s fresh in my mind, and it feels just like Diablo 2: Resurrected - and that’s a good thing. I’m currently spending my time off playing Diablo 3’s 23rd season. I reviewed the Switch version of the game. ![]() I’ve spent thousands of hours across multiple seasons of Diablo 3, with about a quarter of that time on consoles with friends and family. The controller instantly felt familiar while controlling my Barbarian. Diablo 2: Resurrected’s interface, with the mouse and keyboard controls on the left and the controller option shown on the right Image: Blizzard Entertainment via Polygon and Image: Blizzard Entertainment via Polygon
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